You can think of it as Mana, if you wish. In general, the ranged characters require more of this than the melee characters, but since everyone in Sudeki has abilities I find pretty darn useful, it's a good idea to make sure they can cast your favorite abilities several times before needing to use SP recovering items or resting. Abilities include Ailish's Healing Kiss (which is very useful) and Tal's Iron Warrior (which reduces damage received by 70%!). Skill Powers use up an amount of points that varies between abilities. Skill determines your Skill Power Points. The melee characters need more hit points than the ranged characters since they'll be mixing it up with the enemies. HP is self-explanatory for RPG fans, but in case you aren't familiar with the term, it determines the amount of points in your health bar, and every time you take damage from an enemy it depletes this number. Each character begins with an amount of the following stats: Well, discussing the game's mechanics sounds like a good place to start. So, you saw this Sudeki game on sale, and you bought it. It's not terribly in your face, but it's there, and if you have an intolerance for that sort of thing, you might want to skip this. One final note, this game has anthromorph (furry) characters and NPCs. If you do ultimately get the game, save often. The most I've seen of any one recovery was 15, and higher power items are capped at lower numbers (for example, you can only carry 5 Green Panacea's, which are necessary for curing the Poison status effect).ĭuring my playthrough of Sudeki, the game CTD'd three times. Resting can only be done at specific places in the game, and recovery items are capped at pretty low numbers, so you won't be running around with 99 Health Ointments. You could consider the Realm of Shadows as a hub of sorts, since it links most places via portals about 3/4 through the game. The game isn't linear per se, but the game really only has a few branching paths that lead to the same locations. If the combat for Sudeki doesn't sound appealing, be warned: There's a lot of it.įor the most part, the rest of the game is doing various quests and side quests, solving really simple puzzles using character specific abilities, and traveling to the next cut scene. However, you have to time these button presses, you can't mash them. You alternate two buttons to do a three button combo (those buttons are Mouse 1 and 2, or A and X on the Xbox 360 controller - which works perfectly with Sudeki). The melee combo system for the combat is pretty basic. There's a Quick menu (Space or Y) you can open when in combat to select your abilities or use healing items, and while the menu is open, time slows down. Interspersed with this is the special abilities the characters have (all of which are unique to that character). Half of the characters use an action RPG hack-n-slash "combo" melee style, and the other half are basically running around the small enclosed combat areas FPS style. One review mentioned this in regard to the game's art style: It apes manga and anime characters, but doesn't really feel like a genuine representation of that style, and combined with the pretty lackluster animations, can be off-putting.Ī better example of this is seen in the game's combat. Sudeki isn't a bad game, but it does quite a few things in an odd manner, and most of what it does do is some weird hybrid that leaves no one happy. Most of the reviews have a bloated star rating. When I was writing my review of the game, I felt constrained by the character limit, and a lot of what I had to say about the game was left by the wayside. Sudeki, when on sale, isn't a bad value for your money.
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